A Good Thing
[Mystery Booster Playtest Cards ]

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    Set: Mystery Booster Playtest Cards
    Type: Enchantment
    Rarity: Rare
    Cost: {4}{W}{B}
    Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
    At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
    TEST CARD - Not for constructed play

    Non Foil Prices

    Near Mint - $0.90
    Lightly Played - $0.90
    Moderately Played - $0.80
    Heavily Played - $0.60
    Damaged - $0.50
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